The C++ Boost Libraries (Part 2 - boost::assign)
We are still only in the low lands of boost territory but already we are coming across useful discoveries This post was automatically imported from my old sandfly.net.nz blog. It may look a little weird since it was not originally written for this format.. Today's stop is boost::assign, one of those clever little pieces of code that makes life easier for everyone. Often you just want to load up a container with some small amount of data. The STL containers do not make such a task particularly easy:
vector<string> faceCards; faceCards.push_back("jack"); faceCards.push_back("queen") faceCards.push_back("king"); faceCards.push_back("ace");
What a pain in the neck! With boost::assign it becomes:
vector<string> faceCards; faceCards += "jack","queen", "king", "ace";
It gets better. A lot of the time you want to fill a container with some data for testing but you don't really care what that data is:
list<int> data; // data will contain 1,2,5,5,5,5,5,5,5,5,7 data += 1, 2, repeat(8, 5), 7;
list<int> randomData; // data will contain 1,2,(8 random numbers),7 randomData += 1, 2, repeat_fun(8, &rand),7;
Of course, other containers are supported. This example uses the more flexible insert function (there are other functions for inserting at specific points for containers that support such things):
map<string, string> maoriColors; insert(maoriColors)("ma", "white") ("whero", "red") ("kakariki", "green") ("kowhai", "yellow" );
As with all the boost libraries, a lot of thought has gone into to making the interface safe and flexible. The library can even be extended to non-standard containers if the need should arise.
All the best magic tricks are really just smoke and mirrors, boost::assign is really just functions that secretly return functor objects and operator,() abuse. Unlike most magic, knowing how it works makes it even more delightful; the library is very well documented.
Although boost::assign is useful anywhere, it really shines in simple throwaway programs and test harnesses, where small, simple and easily modifiable code is the goal. I keep finding more and more places to use it.